Learn how to build a physics based hero inside of a basic top-down view level. All with Sprite Kit & property lists.
In this first series of lessons on Sprite Kit based role playing games, we will create a physics-based world with a roaming hero that can collide with other heroes (and make them follow the leader). Nearly everything will be property-list driven (adjustable by changing text in a plist file) and we'll program options for each character to include / exclude front view animation, side view animation or back view animation. We will look at making the character attack, emit particles, receive damage, have a health meter, advance levels, restart levels and much, much more! All using Xcode 5 and Sprite Kit.
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